Led On Line
Presentazione - About us
Novita' - What's new
Lededizioni Home Page Ricerca - Search
Catalogo - Catalogue
Per contattarci - Contacts
Per gli Autori - For the Authors
Statistiche - Statistics
Cookie Policy
Privacy Policy

New Possibilities in Audiovisual Ergodic Narratives

Raquel Crisóstomo Gálvez, Marc Valderrama Carreño


Espen J. Aarseth defined in his work Cybertext: Perspectives on Ergodic Literature (1997) ergodic literature as one in which “a non-trivial effort is required to allow the reader to pass through the text”. Based on the analysis of a representative body of narratives found within the ergodic spectrum, this article aims to bring order to the classification of ergodic narratives; and contribute to the development of two possibilities of this type of narrative: transmedial and raccontian. Transmedial ergodic literature takes into account the new media and the latest technologies available to the teleuser in order to transform his limited role from decision making to an acting role in the narrative, becoming an off-stage character. The raccontian proposal is characterized by the application of alterations in the hidden layer of a storyline using the Schrödinger cat effect. Ergodic decision-making dynamics are applied in racconto scenes (Rondolino e Tomasi 1995) to manipulate the timeline prior to the story world’s starting point. This allows a greater diversification of outcomes by varying elements that usually remain inflexible and truncated. Two proposals that therefore affect different areas of transmedia communication, as we will demonstrate in this article.


audiovisual interaction, cybertext, ergodic narrative, prosumer, racconto, transmedia, video games

Full Text:



Aarseth, Espen. 1999. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: The John Hopkins University Press.

Carriedo, Lourdes, y María Dolores Picazo. 2014. Entre escritura e imagen. Lecturas de narrativa contemporánea. Bern: Peter Lang.


García Hernández, José. 2018. "The Narrative Theory of Video Games: Intertextuality, Hypertext and Video Games". Laboratorio 18.

Holland, Patrick. 2018. Mosaic. Steven Soderbergh's Mobile Series (Android). https://www.cnet.com/es/noticias/serie-de-steven-soderbergh-mosaic-app-en-android

Irigoyen Regueiro, Laksmy. 2015. "El metajuego y la subversión de la narrativa tradicional en The Stanley Parable". Digital Text 11 (2): 71.


Lupo, Kenneth G. 2003. "3D Rotating Viewpoint Game". U.S. Patent 6.

Marcos Molano, Mar, Romero Chamorro, Sergio Fabián, and Michael Santorum González. 2019. "The Storyworld in the Narrative of the Interactive Documentary Games: The Case of Fort McMoney". Icono14 17 (1): 39-59.



Medina, Elena, and Julio Moreno. 2019. "Creative Futures: Audiovisual Communication Students Faced with the Design of Television Contents". Scope: International Journal of Communication 43 (1): 7-26.


Mendley, D.M. 2005. "The Research Context and the Goals of Teacher Education". In Teaching Effectiveness, edited by M. Mohan and R.E. Hull, 42-76. Englewood Cliffs, NJ: Educational Technology Publications.

Murray, Janet. 1999. Hamlet on Holodeck: The Future of Narrative in Cyberspace. Barcelona: Paidós.

Reig, Ramon. 2000. Media and Power in Spain: Press, Radio, Television and the Publishing World. Barcelona: Paidós.

Rondolino, Gianni, e Dario Tomasi. 1995. Manuale del film. Linguaggio, racconto, analisi. Milano: UTET.

Ryan, Marie-Laurie. 2005. Peeling the Onion: Layers of Interactivity in Digital Narrative Texts. Conference (Münster, Germany, May 2005).

Ryan, Marie-Laurie. 2016. Narrating Space/Spatializing Narrative: Where Narrative Theory and Geography Meet. Kindle Edition. Ohio State University Press.

Salen, Katie, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press.

Scolari, Carlos. 2019. "Bandersnatch: Notes on the Construction of the 'teleusuario'". Hipermediaciones, January 6, 2019. https://hipermediaciones.com/2019/01/06/bandersnatch/

DOI: https://doi.org/10.7358/ijtl-2019-006-crva

International Journal of Transmedia Literacy (IJTL)
Registered by Tribunale di Milano (22/10/2014 n. 328)
Online ISSN 2465-2261 - Print ISSN 2465-227X

Editor in Chief: Matteo Ciastellardi
Managing Editor: Giovanna Di Rosario
Managing Committee: Matteo Andreozzi, Stefano Calzati, Ugo Eccli, Cristina Miranda de Almeida.

Board Committee: Alan Albarran (University of North Texas, United States), Rogério Barbosa Da Silva (Universidade Federal de Minas Gerais, Brazil), Giovanni Baule (Politecnico di Milano, Italy), Laura Borràs Castanyer (Universitat de Barcelona, Spain), Derrick de Kerckhove (Politecnico di Milano, Italy), Henry Jenkins (University of Southern California, United States), Marsha Kinder (University of Southern California, United States), Raine Koskimaa (University of Jyväskylä, Finland), George Landow (Brown University, United States), Paul Levinson (Fordham University, United States), Asún López-Varela (Universidad Complutense, Spain), Lev Manovich (City University of New York, United States), Nick Montfort (Massachusetts Institute of Technology, United States), Marcos Novak (UCLA - University of California, Los Angeles, United States), Massimo Parodi (Università degli Studi di Milano, Italy), Bruce W. Powe (York University, Canada), Kate Pullinger (Bath Spa University, United Kingdom), Marie-Laure Ryan (Indipendent Scholar), Alexandra Saemmer (Université Paris 8, France), Carlos Scolari (Universitat Pompeu Fabra, Spain), Susana Tosca (IT University of Copenhagen, Denmark), Alessandro Zinna (Université Toulouse II, France)

© 2001 LED Edizioni Universitarie di Lettere Economia Diritto